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Revolution Specs Ign has posted possible revolutio…

Posted on Mar 30, 2006 03:08:00 AM

Revolution Specs

Ign has posted possible revolution specs. Here is a comparison of what they posted and actual numbers from different systems;

CPU:

Revolution: 729 MHz
GameCube: 485 MHz
XBox: 733 MHz
XBox 360: 3.2 GHz
GPU:

Revolution: 243 MHz
GameCube: 162 MHz
XBox: 233 MHz
In addition, “Hollywood” chip includes GPU, DSP, I/O Bridge, and 3 MBs of texture memory. The GPU is not expected to feature added shader features.
Overall System Memory:

Revolution: 88 MBs RAM (24 MBs of main 1T-SRAM and 64 MBs of external 1T-SRAM)
GameCube: 40 MBs RAM
XBox: 64 MBs RAM
XBox 360: 512 MBs RAM
Playstation 3: 512 MBs RAM

It’s exactly what Nintendo has been saying all along. They are not going to push the envelope with “processing power”. They are going to innovate the gameplay not the graphics. Besides-looking at zelda twilight princess and imagining 2-3 times more powerful than that means AMAZING graphics.

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Comments

  1. March 30, 2006 04:42 pm

    I can’t wait to put linux on this thing… awesome specs. Just kidding. Why do people do that anyway

  2. March 30, 2006 06:13 pm

    They may not be pushing the envelope with the revolution but they may not need to. The functionality of the Xbox 360 is much more involved than the revolution. However it is in this functionality difference that consumers are going to decide the future of gaming. I think that we are kind of on the threshold of a new direction of gaming. That might sound dumb and maybe a little obvious but let me explain.

    “In the Beginning…”, there was that guy from Brookhaven National Laboratory who in 1958 made tennis on his oscilloscope, which was probably the first video game. Fast forward a little to 1971 when the game Computer Space became the first arcade game. Now is where it gets tricky, because all of a sudden the personal computer comes out and eventually has video games for it and home console systems start to show up. Eventually at home gamming is split between the PC gamers and the Console gamers. However, with the Xbox 360 we have the two gaming realms almost coming together in one system. By taking this new direction gamers are able to take advantage of a lot of multimedia options they would normally need a PC for. By developing the Xbox 360, Microsoft has shown that they can produce a device that has the reliability and simplicity of a console that console gamers need and some customization and versatility PC gamers want. This would make the Xbox 360 seem like just what the gaming doctor ordered in a system. Time will tell of course, but in my vast experience in all things technical I have found that if you try and please everyone you end up pleasing no one. So whether or not this is actually what gamers on both sides really want remains to be seen, but it does look promising. Nintendo on the other hand does not seem to be getting on board with this line of thought. Although Nintendo is showing a lot of innovation with the controller and hopefully with their games, they are still doing so well within the confines of an old marketing model. Where other companies are developing outside of the box by offering more entertainment options, Nintendo has setup camp well within their comfort zone. However, it is important to remember that building your products on proven technology is never a bad strategy.

  3. March 30, 2006 07:21 pm

    Does anyone wanna hear more from the yellow dart? Great post!

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