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Enjoy these tasty new tidbits of information regarding the upcoming bloodfest that will be Manhunt 2 for the Nintendo Wii.
Cuts & Bruises From looking at the screenshots it shows Daniel with a few cuts here and there in select shots, implying that a similar damage system from the first game remains intact.
Enemies - Foes have less scripted patrols with improved A.I, making them harder to kill.
Guns - Guns are only a major factor later in the game, much like the original. Although it does look as though members of The Project are prone to turning up whenever and are not specific to one location, much like the Cerberus in the original game.
H.U.D - Energy bar goes dark blue when hiding, the radar is located on the bottom left of the screen, it again monitors the noise you make.
Judy - We already knew Judy worked at The Honey Pot brothel, the magazine now reveals that Judy is also a technician for The Project. This explains why Daniel was looking for her; the magazine then goes on to (surprisingly) state that Judy dies before providing Daniel with the information.
Level Information - Within The Honey Pot brothel there is a whore going to work on a client. The way it is described it seems to me as though this is visible rather than just being audio, however, it may still be the case. When breaking glass you have to time it right to be effective.
The asylum looks to be full of character, one cell has a inmate that has hung himself, the folks at Rockstar have even gone as far as placing the knocked over chair that he kicked from under himself. There are crap-caked walls, presumably from Daniels poop-lobbing cell mate.
The Project - The full title of The Project is The Pickman Project, named after its founding professor Pickman.
Weapons - The syringe is the first weapon you come across; you shortly thereafter pick up the ballpoint pen. The plastic bag and syringe one use items however the biro and glass shard arent. Baseball bat is wrapped in barbed wire, not spiked like the removed bat from the first game. Previously thought pliers are actually wire cutters, they serve multiple purposes including cutting your way into the ventilation shaft at the brothel and of course executions.
Weapon Storage We previously knew about the menu system that pauses the game, the magazine now adds to that by explaining that heavy weapons are placed on Daniels back, medium around his waste and small in his hands, they also say with room for a few other bits and bobs. So that means either the game pausing menu is for quick access to weapons rather than shuffling through them, or it means you can store everything at once and choose to keep one of each variety on you at once