Hey all you WWII fanatics. Check out the trailers page. There you will get a trailer of the producer of Medal of Honor showing the WiiZapper in play. This game looks good and with Online capabilities this game could be the next big hit for the Wii.
Archive for the ‘Wii Game Previews’ Category
Medal of Honor Trailer
HALO DS
Ok for all you skeptics out there I want to say one thing…HALO DS did exist and was completed. Check out this screen shot for proof
I want to thank one of your site viewers for this information. Also, check out the trailers page for not one but two videos related to this game.
Link’s Crossbow Training Details
Thanks to the guys at Zentendo for this information.
Nintendo of America announced new details today concerning the upcoming title Link’s Crossbow Training for the Wii. The game will consist of three different styles: target shooting, defender and ranger, and will boast 27 stages in total. Nintendo made it clear that some stages may contains elements of more than one of the above styles, and that the goal of each stage is to get the highest score within the timelimit. The game will feature multiplayer, but those fearing a realistic “Four Swords” can rest easy; the game only features turn play, so only one player goes at a time.
In each stage, players may encounter targets that are either stationary or in motion, and they must hit the bull’s-eye in order to receive the maximum point value as well as chaining good shots to earn combo multipliers. Players can aim anywhere on the screen, but it was not made clear if in this mode if players could turn the screen or if they have control of Link’s movement.
Defender style levels require the player to remain stationary, but they have full 360 degree aiming. The press release states in order to turn, players must aim off-screen. One has to wonder why it couldn’t work like Metroid Prime 3: Corruption’s controls at the very least, or if maybe aiming off-screen will initiate a rapid turn. Enemies will rush Link’s position, including Stalfos in the Gerudo Desert or reliving the Wagon mission from Twilight Princess by defending it from boar-riding Bokoblins across Hyrule Field.
The final type of gameplay is the ranger mode. This mode seems to boast full motion control of Link, where players can navigate him through levels as well as aim anywhere on screen. These missions also appear to be more traditional in nature, as Link will charge through various enemy lairs, the Lost Woods and other areas.
Link’s Crossbow Training will come packaged with the Wii Zapper for $19.99 when it is released on November 19th, 2007.
Are you sick of Tiger owning the Golf games??
Well if you are like me and want just a fun golf game not one that looks good and has solidified the controls then you are in for some fun. IGN reports that We Love Golf! will be coming to the US. In an article on IGN it was written:
“Camelot’s pedigree in this genre, coupled with Capcom’s creative expertise, is a virtual hole in one,” said Nique Fajors, vice president, marketing, Capcom Entertainment. “Combining an already great game concept with the exciting innovations possible on the Wii is a winning formula for an amazing experience for gaming and golfing fans.”
Check out the full story here. I have to admit guys I am looking forward to this title for the Wii.
Spider-Man Friend or Foe
Ok all you web heads!!! Check out this snippet from marvel.com on the latest Spider-Man game.
You’ve tried everything! Even your guidance counselor couldn’t make you a professional villain. But you’re in luck! Activision can hook you up with a job as a licensed scoundrel this October. The next chapter in the already massive Spider-Man game library, Spider-Man: Friend or Foe gives you the power to take the reins of some of Marvel’s baddest of the bad and goodest (look it up!) of the good. Per the norm, Marvel.com has the inside look straight from Activision; we had the privilege to check out this surefire hit firsthand and speak with the source about the Web-Slinger’s brand new effort.
With certain villains and heroes playable for the first time ever, the cast of the game remains the standout draw in Activision’s latest opus. According to the developer, the game has reached a total of 13 playable villains and heroes alongside Spider-Man with Green Goblin, Doc Ock, Venom, Rhino, Scorpion, Iron Fist, Blade and Sandman already announced. It’s as we’ve always been saying, 13 is anything but an unlucky number.
Check out the trailer on our trailers page.
Endless Ocean (aka Forever Blue)
How many players out there dream to be scuba diving? Well the latest game by Arika-development gives us that option. IGN has given us a good hands on playtest of the game and I have to say this maybe a gamefly rental for me. Here is a little excerpt of the article at IGN.
“Set in the fictional waters of the Manaurai Sea, Endless Ocean, known as Forever Blue in its home territory, has players suit up and explore the sea in search of sea life and hidden treasure. The game offers full freedom of movement across a substantially sized water environment, and with hardly any limits on air supply and no actual sea-based dangers (there are dangerous creatures here and there, but they don’t seem to bother you), much of your time will be spent by simply swimming around and taking in the sights.”
Guilty Gear Playtest
2D fighters live on the Wii, complete with gimmicky waggle controls.
Check out this new 2D fighter to be ported over to the Wii.
The Dog Island Playtest
IGN posted this nice article that the first dog simulation game for the Wii is not actually being published by Nintendo but by Yukes.? Check out the article here. Check out some of these screens shots.
Amazing Super Paper Mario Footage Wow, this game j…
Amazing Super Paper Mario Footage
Wow, this game just oozes style. Make sure you check out the video below and let us know what you think in the comments section. Can you guys believe that we are going to get 2 Mario games this year?! Enjoy the video.
No More Hereos Preview by Shvitzel The following i…
No More Hereos Preview by Shvitzel
The following in depth preview was brought to you by reader Shvitzel. Shvitzel was nice enough to give us this amazing preview and is working on more articles as we speak. For now, read and enjoy the following. Thanks again Shvitzel.
Anyone remember a certain GCN title called Killer 7? Yeah, I thought you might have. What has been called one of the best GCN games out there, a thriller that captivated gamers, a new idea from a great developer, is….well….on the GCN. And Im going to stop talking about Killer 7 and start talking about its spiritual successor. Thats right, I said spiritual successor. And the name of this so-called sequel is known as….Formerly known simply as Heroes, No More Heroes is directed by Suda 51 and developed by Grasshopper Manufacture. The first trailer for this game was leaked online over the summer on The Wiire. This trailer was quickly removed, however, as Suda 51 requested that any website or public forum have the trailer removed due to the fact that it was just not ready to go public yet. The trailer was shown again at the Tokyo Game Show, this time by Suda 51.
I was one of the lucky ones who managed to catch a glimpse of the first leaked trailer and I must tell you, it was both visually impressive and the game just seemed to be especially interesting and impressive although we had not seen anything in-game yet. The idea of a game like this for the Wii just appealed to everyone who saw it, I guess. The trailer introduced three main characters: Helter Skelter, Travis Touchdown, and Sylvia Christel, appearing in that order.
Helter, shrouded in a blue haze, is seen running down a dark alley, splashing in puddles as he charges and kicks a cloaked figure, this one shrouded in a red haze. He immediately unloads several rounds into the character, now on the ground, backed against a buildings wall. Helter turns to leave, satisfied that he had accomplished whatever he had set out to do until the figure stands up. Helter, speaking for the first time, then launches a couple of missiles into the character, who falls against the wall again. Helter is then seen smiling until the figure again stands up, this time without the cloak. The figure, Travis, powers up a beam sword and repels Helters gunshots. Helter pulls out a blade of some sort and they run towards each other. They pass by each other, Travis speaks, and Helter falls to the ground (some say that he is decapitated by Helter as you can see something fly up from around the area of his head). Enter Sylvia, who tells Travis he is now ranked the 11th best assassin in the world and she prompts Travis to kill the other 10 in front of him to become the number one assassin in the world. Of course he accepts, or we wouldnt have a game, now would we?So, what is this game all about?
Well, as Ive told you, Sylvia here prompts Travis to become the number one assassin in the world. She works for the UAA (presumably United Assassins Association), an organization responsible for organizing and recording tabs on all the assassins in the world. They are also the ones ranking them. So, Travis now wants to become the number one assassin. But whats the deal on Travis
Travis is an otaku, a geek who is obsessed with computers, anime, and manga. Just by looking at the picture above and especially the shirt, you can pretty much see that he likes anime. Travis wins this beam katana on an online auction and immediately thinks, Hey, Ive got a sword. I should become a hitman! Well, there might be more to it than that, but as it stands, thats pretty much how the story starts. After taking out Helter, he becomes the 11th best assassin in the world and he sets out to become the number one assassin with his trusty beam katana.
The game takes place in the city of Santa Destroy, a modern looking city set somewhere on the western coast of the United States in California and has a cel-shaded look to it. Each day begins as Travis wakes up in his motel room where you can customize certain accessories like your clothes. In fact, this is a very important aspect of the game: Travis has customizable shirts and clothing that help reinforce the fact that he is an otaku. Many of his shirts have anime or manga characters. From there, Travis is free to explore the city as he trains, takes on enemies to get cash, or proceeds to take on big UAA hits.The game is free roaming, however, to progress through the game, you must go through 10 big missions whose bosses are each one of the assassins ranked above you. So far, youre number 11 and only one other assassin has been announced. Her name is Shinobu, a high-school student at Santa Destroy High, and she is ranked number eight. You might not expect a high-school student to be the eighth highest assassin in the world, but if youre an otaku and youre ranked number 11, anything can happen.
One other character has been announced and her name is Miss Naomi. Miss Naomi is a weapons maker and she specializes in swords. Throughout the game, she will be your ally, creating new swords for you, but you will have to pay for them. And they are often very expensive. What kind of profit is she going to make just giving her swords away to any old otaku who wants to be a hitman?
Well, now you know about the story and how you progress through the game, but you might be wondering how you fight in this game. Well, Im sure some of you have played Red Steel and I bet you might think that this game controls a little like that. You know, 1:1 movement? Well, youd be wrong.
This game controls in a pretty cool way that takes advantage of the Wiimote in an interesting manner. When fighting, you hold the Wiimote facing straight up, facing down, or centered in the middle. This causes Travis to take three different fighting stances. To engage basic attacks with the katana, you press the A button repeatedly. However, to complete certain finishing moves, you must perform certain movements with the Wiimote as you are instructed on screen. Another interesting aspects of swordplay is to power up your beam katana, you must shake the Wiimote. These controls are pretty original for the Wii so far since most sword games weve heard about have had you swinging the Wiimote to swing the sword. Here, you use the controller to create a different fighting stance as you proceed to fight. This could lead to very interesting gameplay and very strategic battles.
You might be wondering why this game is so important for me to type up a preview for it and spend all this time working on it. Well, I feel that this game is extremely important for the Wii and Nintendo. To reaffirm this point, Im going to take a quote from an IGN article with the main director of this game, Goichi Suda:
IGN: Why did you choose the Wii for Heroes?
Suda: People will probably buy the Wii and play family games like Wii Sports, so we decided to develop Heroes for the Wii because gamers might get tired of the family games eventually. Also, people who are going to buy the Wii are interested in trying something different, something that’s an extraordinary action game.
The Wii was specifically chosen for No More Heroes (then called just Heroes) because Suda-san felt that gamers who purchased the Wii would want something more hardcore, more adventurous than family games and Wii Sports. Thats really why this game is important; it is one of many games that will hopefully break that stereotype and mentality that Nintendo is for kids and is ignoring the hardcore gaming crowd.
As of December 2006, this game was reported as being 35% done. About now, Id guess it is closer to 55% or maybe even 60% if theyve been working hard without delays. The game is supposed to launch by the end of summer in Japan and by the end of the year in Europe and the U.S. so it should be hitting stores most places this fall. There are also rumors of online compatibility, from a multiplayer mode to Wiiconnect24 downloads with new clothing. And with details like this about the gameplay and story, I cant wait!
Expect the game to hit later this year with even better graphics than now. Also, based on current details and images, expect the game to be rated M for Mature. Sorry kids, this one might not be for you (which is ironic, since I could technically not buy this game ).
So, who else is looking forward to this game? What are your hopes for it and what do you hope it will utilize as far as the Wiimote technology goes? Also, what do you all think about the control scheme for battling with your katana? Would 1:1 movement be better or do you like the idea of pressing the A button instead?
Speak up and be heard!



